A small update so that the survivors reload their weapons even when not in combat… seems reasonable…
I’m not dead! Did you miss me?
I’ve been way busy (playing CODBLOPS and BFBC2) and haven’t been working on LMS of late, but that’s all changed – at least for now.
What’s in this version? Don’t care? Play Last Man Standing: A Zombie Apocalypse now!
First off, bug fix. The zombie’s had a nasty habit of performing insta-kill head shots on players. I’ve given them a stern talking to about it and it shouldn’t happen anymore. They’re very sorry.
Now for the fun.
Everyone loves an Uzi. Pistols are fun, but we all agree, Uzi’s are where it’s at. So from now on every survivor gets their very own Uzi from the start.
Next up, ammo. All weapons, bar the pistol now have limited ammo, and require clips/magazines, with a max carrying capacity of 10 per weapon. When a weapon runs out of ammo you’ll automatically switch back to your pistol, and won’t be able to cycle to that empty weapon until you pick up more.
To pick up ammo, just run over another weapon of the same type. Note that the first time you pick up a weapon you’ll equip it. Picking up ammo will not equip the weapon. You’ll have to manually select it.
That’s about it.